Beschreibung Fun Inc.: Why games are the 21st Century's most serious business. 'Tom Chatfield's Fun Inc. is the most elegant and comprehensive defence of the status of computer games in our culture I have read, as well as a helpful compendium of research ... The numbers surrounding the sector are certainly thudding. By the end of 2008, annual sales of video games - not including consoles or devices - was $40 billion, comfortably outstripping the movie business. In the same year, Nintendo's employees were more profitable per head than Google's. The sheer pervasiveness of game experience - 99 per cent of teenage boys and 94 per cent of teenage girls having played a video game - means that instant naffness falls upon those who express a musty disdain for the medium. In fact, as Fun Inc. elegantly explains, computer game-playing has a very strong claim to be one of the most vital test-beds for intellectual enquiry.'Independent
Fun Inc.: Why games are the 21st Century's most serious ~ Fun Inc.: Why games are the 21st Century's most serious business / Chatfield, Tom / ISBN: 9780753519455 / Kostenloser Versand für alle Bücher mit Versand und Verkauf duch .
Fun Inc.: Why games are the 21st Century's most serious ~ Fun Inc.: Why games are the 21st Century's most serious business (English Edition) eBook: Tom Chatfield: : Kindle-Shop
Fun Inc: Why Games are the 21st Century's Most Serious ~ Fun Inc: Why Games are the 21st Century's Most Serious Business by Tom Chatfield Here is a compelling defence of the much maligned but fantastically successful computer game
Fun Inc.: Why Games Are the 21st Century's Most Serious ~ Fun Inc is a wonderful guided tour through the world of gaming and the games industry. I find it strikes just the right balance for an informative tour. You're neither left feeling as if you're going over stuff thats already known, nor are you left feeling lost from something being left out or poorly explained. Entertaining and informative all around. A well crafted explanation of the industry .
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Loot (Computerspiel) – Wikipedia ~ Timothy Rowlands: Video Game Worlds: Working at Play in the Culture of EverQuest. Left Coast Press, Walnut Creek 2012, ISBN 978-1-61132-069-5. Tom Chatfield: Fun Inc.: Why games are the 21st Century's most serious business. Random House, Walnut Creek 2010, ISBN 978-0-7535-2302-5. Weblinks
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Capital in the Twenty-First Century: : Piketty ~ Thomas Piketty's Capital in the Twenty-First Century delivered a well placed kick up the backside to complacent mainstream economics.--Paul Mason"The Observer" (11/30/2014) Thomas Piketty's Capital in the 21st Century is arguably the most important popular economics book in recent memory. It will take its place among other classics in the field that have survived changing theoretical and .
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